![]() So we are both hoping those options will be available again in Grid Autosport. We both own every Toca, Colin McRae, Dirt, F1 and Grid game ever made and we have always had access to those options until Grid 2. He and I are friends that have been racing together since Toca Race Driver 2. DaWangus had the same problem with his Thomas SuperWheel. I need access to those options or it will just be Grid 2 all over again. This should be an easy question to answer by Loore or any other community manager. It would also be great if there was the same option as there is in your F1 games to over ride the controller type and force it to wheel, pad, other, etc. I hope the same mistake is not made in Grid Autosport. I've used this joystick for 15+ years and it has always worked great with Codemasters' games until Grid 2. Due to physical limitations, I cannot use a wheel or a gamepad. He can make different competitions where all team members can do the exercises before playing the game. Grid Autosport Crack is a dynamic game and customization in which players can adjust all the settings as a player character, skill, racing types and levels of difficulty, etc. That was the first Codemasters game that ever did that. Before I order Grid Autosport, I would like to know if the Advanced settings (Linearity, Saturation, Deadzone, etc) will be available to ANY controller that is used regardless if it's a wheel, gamepad, joystick or whatever? Grid 2 only gave you access to those options if you had a wheel, and it had to be an 'officially supported' wheel at that. ![]()
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